This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Anhslaught - yeah - most of the edges are bevelled depending on their distance to the camera, so some surfaces near the back might not be. To be honest I've been adding a bevel to each object as I come to texturing it. Forgive me for not posting a picture just yet, but things are a bit hectic at the moment. By the way - good to see you back on SM!
AlphaFlyte - thanks for that cool link - those are some crazy pictures. cheers!
Haven't had much of a chance to do any maya recently as I have a lot of stuff on at the moment. I'm still working on this, though I am feeling a bit out of my depth - i've been really impressed by some of DJbLAZER's stuff recently, so I've been trying to model a few household objects so i can practise my texturing.
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