This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Anhslaught - yeah - most of the edges are bevelled depending on their distance to the camera, so some surfaces near the back might not be. To be honest I've been adding a bevel to each object as I come to texturing it. Forgive me for not posting a picture just yet, but things are a bit hectic at the moment. By the way - good to see you back on SM!
AlphaFlyte - thanks for that cool link - those are some crazy pictures. cheers!
Haven't had much of a chance to do any maya recently as I have a lot of stuff on at the moment. I'm still working on this, though I am feeling a bit out of my depth - i've been really impressed by some of DJbLAZER's stuff recently, so I've been trying to model a few household objects so i can practise my texturing.
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