Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 61 09-06-2007 , 06:54 PM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Wow, that render looks very good. Coming along very nice, good work!

# 62 10-06-2007 , 11:11 AM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
hey - thanks a lot of everyone! user added image

Anhslaught - yeah - most of the edges are bevelled depending on their distance to the camera, so some surfaces near the back might not be. To be honest I've been adding a bevel to each object as I come to texturing it. Forgive me for not posting a picture just yet, but things are a bit hectic at the moment. By the way - good to see you back on SM! user added image

AlphaFlyte - thanks for that cool link - those are some crazy pictures. cheers! user added image

Haven't had much of a chance to do any maya recently as I have a lot of stuff on at the moment. I'm still working on this, though I am feeling a bit out of my depth - i've been really impressed by some of DJbLAZER's stuff recently, so I've been trying to model a few household objects so i can practise my texturing.

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