This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I think you should switch rebuild to off under FG options, once you fire it off a couple of times you switch to freeze. There are a bunch of options under mental ray> map visualiser
it basically makes a point cloud from which it calculates the FG info, rather than doing it on the fly. I'm really unsure about the rest but im sure someone can pick up the pieces or correct me
The problem is that the guy who taught me this is a maya master, and he said stuff really fast sometimes and you think "ach, i'll not need to remember that" but in fact i do
So an answer to this would be super useful.
...one more thing, you should try manually lighting the scene, because you might find you will get a flickering with FG when you animate the camera move. but your approach might avoid that.
been talk to a few people about FG and they said that I should be fine with the flicker as long as it its not the main light source - which it is not - I have 2 spot lights with area light attached to it.
What you tell me about the map visualiser is also what they are saying but my problem is its 8.5 hours a render a couple of renders for rebuild would take close to a week.
Both, but the zdepth was not created because the render was scrapped.
I do have a full scal zdepth map for just the background (no grimlock or sword - but the gun, instructions,box and stickers is there) but I have no idea what to do with it
The DOF was metral ray lens thing-e someone at cgtalk told me about.
Last edited by tweetytunes; 17-02-2009 at 10:49 PM.
Nice stuff dude,
It looks like you need to mult your alpha out, you have the good ol' black outlline round your model.
Your lighting is a little confusing to the eye. The light is desaturated if not completely gray scale, it could do with a stronger sense of direction and some clear bounced color ranges coming from the table. The AO pass (or multiple shadow directions?) is contributing to a confusing sense of light direction and makes it seem a little disjointed from the surroundings.
With this kind of subject matter you could push the pose / camera angle some more to make it more engaging to look at. Apart from that the modelling seems faultless and you clearly had alot of fun making this, keep it up!
In the end I did not use the AO layer it darkend the image to much.
Any idea how I get rid of the black edge, all I did was place the robo image on top of the background and on my laptop I could not see it, but can really see it on my desktop.
The light set up is the same one from the dino images but can have another look at it.
The pose is a hard one because its a toy, and I want it that way, but that means it hard to change the pose with the only real movement in the arm areas in robo mode. The real toy if you do anything with thelegs he falls over andthe head does not move.
Last edited by tweetytunes; 19-02-2009 at 01:43 AM.
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