Lol a one toothed Santa. Looks pretty scary at the moment. O.o@Dave. Don't know if I will take it into ZBrush or not. I mean most things I just retopo anyways so maybe just as a examination of the hand at most.
Here is a sculpt I pumped out after getting back from Virginia Beach today. Labyk told me he wanted to see a santa sculpt a while back so I started on this one today. Kinda just going for a hobo cartoony santa look.
I like this one with the teeth.The one tooth wasn't workin for me. Painted a eye and added some temp brows. He still looks scary/ surprised but the ref I used had that look to a certain degree. With and without teeth. Which one looks better?
O.O Those teeth look creepy, but very realistic too. Did you make them or the game maker generates them?Well I did a quick retopo on this guy prior to doing much else. Took me 10 minutes to retopo him at 110 quads (image shown is a subdiv preview in topogun and about half of those are in the ears alone). Trying to keep it low for game engines just to stay in practice. The topo isn't my most perfect but I am simply going for speed at the moment...
I wonder if it's possible to make teeth like those in Maya... There's Maya Artisan, but not sure if it works same as Zbrush's sculpting since I never used Zbrush. All I know is that it can deform meshes as if modeling clay.Well,
The teeth are just a temp sculpt in ZBrush as place holders until I bring in some others and actually hvae a lower and upper set. You just sculpt a mouth and flatten the inner section and extract off that selection to get the positioning (Cesar Decol does this over at Gnomon which is where I mostly do my training). They have been painted a bit and have the material setting of toyplastic set to them. I saw a tutorial a while back and this is what they did to give them this glossy wet look. Works really good.
As for the character I am hoping to either throw him in a boxing or tennis game as a character. He would drift to the evil side, you are correct. The biggest problem I face at the moment is that I like Unity's pipeline and how it can take FBX really nicely but it also handicaps me in tri count. I know Unity quite well and it does an excellent job at porting to diff consoles but it does lack in quality which is something that makes me cringe....