danke swankymonkeyOriginally posted by swankymonkey
Great progress on getting your displacement to work!
You're on a roll, dude!
Well I just used a nurbs sphere and a layered shader. I didn't model it physically correctly. I used ramps to make the eye procedurally. The main thing is use a phong or phong E shader and then use a second sphere for the lens or a second layer if your using a layered shader and make it transparent and a little reflective. Cosine power around 400.Originally posted by Joopson
how do you get wet looking eyes? i need too know!!
Hey varley, thanks for the nice comments.Originally posted by varley
hey mayafreak, I couldnt find you post without the name.
I like the eyes. Is that an extra node you have for the displacement, where do you get it?... I just convert to subd and use approx editor. The texturing is really looking good too, can you give more details...thanks. I wish I had a 4ghz pc....still using my 2ghz...really chugging along...Its ready to go and minute, I just pray everytime I hit render.