Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 76 14-12-2005 , 06:07 PM
papalatistudios's Avatar
Subscriber
Join Date: May 2004
Location: Newport, KY USA
Posts: 316
Remember that when you are trying to attempt something realistic, that perfection is not always the best course.

Your modeling is superb!!!user added image

I know you're saying that they are not your final
textures. However, when you do get to your final
textures, keep in mind the more shiny, the more
polished it looks, the less likely it will appear real. Think
about dulling or softening some stuff to give it a more
natural look.

If you can, try to get a friend or someone who has a bike
and take a lot of pictures and reference them to your
material. This will help tremendously with trying to achieve
the look of realism.

Im sure you know all this already, but it doesnt hurt to be reminded every once in a while. We all get caught in our work that an outside pair of eyes always helps.

Again just some nice CC.

Keep up the good work!!user added image

# 77 15-12-2005 , 05:06 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Thanks for the suggestions. I'm going for a brand new off the showroom floor look, so I won't be adding any dirt. I'll mess with the reflectivity a little to see if I like a different chrome look, but this render shows what the final production quality render will be like. I'm pretty happy with this look with the soft background and crisp reflections, so I'll probably stick with this. Once I optimize the render and touch up in photoshop, I think it'll look pretty convincing as a photorealistic bike. (Sorry about the size of the render, but I wanted to show at least one high res shot).

Attached Thumbnails
# 78 15-12-2005 , 05:44 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
So are you just using HDRI and final gather for the lighting?

# 79 15-12-2005 , 05:47 AM
papalatistudios's Avatar
Subscriber
Join Date: May 2004
Location: Newport, KY USA
Posts: 316
Now that is what I was talking about.

See I knew you knew already.

user added image

# 80 15-12-2005 , 06:17 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
THX, yeah pretty much. Although for the leather parts (seats), plastic cables, and tires I have a light link to a spotlight to get the specular to show up. If I went to a combination of GI and Final Gather with this bike, I think my computer would explode user added image . Plus I'm happy with the look so far, so why mess with the hassle of getting the best photon setup.

# 81 15-12-2005 , 06:26 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
So your not using the photons and emit light options from your Image Based Lighting ball, just the reflections from the HDRI?

# 82 15-12-2005 , 09:45 AM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
user added image
wow man, looks real alright!

# 83 15-12-2005 , 09:52 AM
Some Guy's Avatar
Subscriber
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Awsome.:bow: :bow: :bow:

# 84 15-12-2005 , 10:40 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
THX, yep there's no photons at all or light emmiting attributes from the IBL node, just 500 final gather rays receiving the light information from the HDRI. I find it easier to control that way. It can be real expensive to render with just FG, but I personally like the look.

# 85 16-12-2005 , 02:59 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Are you using a high sampling rate with your FG? Mine is set pretty high at 640 for the max and 64 for the min which takes a little bit to render from. It's too bad that my model doesn't really benefit from HDRI. My projector does not reflect enviorment's do to it's paint. I'm still trying to get good lighting conditions without monsterous rendering times. I may wind up light linking like you did instead.

I really dig the show room floor concept as I had the same idea aswell.

# 86 16-12-2005 , 03:51 PM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369
Hey dilberts this last render really is looking good. The chrome is perfect.. the hdri is really pulling out some nice reflections.. I like this one best so far.

The only thing that is detracting from the realism for me is the tires. No tread?

Fantastic work!
Keep it up.

mayafreak3

# 87 16-12-2005 , 11:56 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
THX, I haven't messed with the sampling at all yet, or the min/max radius either. They're at their defaults right now for a production render.

Mayafreak, I have a nice rubber shader set up with a displacement map for the treads. I haven't been rendering it as it takes forever at good enough settings to get a nice clean tread pattern. It'll all be in the final render though.

# 88 17-12-2005 , 02:40 AM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369
Cool man can't wait to see more renders user added image


peace out,

mayafreak3

# 89 18-12-2005 , 08:10 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Getting serious about textures now. Here's the front light bar.

Attached Thumbnails
# 90 18-12-2005 , 09:29 AM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
winner lol


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads