Remember that when you are trying to attempt something realistic, that perfection is not always the best course.
Your modeling is superb!!!
I know you're saying that they are not your final
textures. However, when you do get to your final
textures, keep in mind the more shiny, the more
polished it looks, the less likely it will appear real. Think
about dulling or softening some stuff to give it a more
natural look.
If you can, try to get a friend or someone who has a bike
and take a lot of pictures and reference them to your
material. This will help tremendously with trying to achieve
the look of realism.
Im sure you know all this already, but it doesnt hurt to be reminded every once in a while. We all get caught in our work that an outside pair of eyes always helps.
Thanks for the suggestions. I'm going for a brand new off the showroom floor look, so I won't be adding any dirt. I'll mess with the reflectivity a little to see if I like a different chrome look, but this render shows what the final production quality render will be like. I'm pretty happy with this look with the soft background and crisp reflections, so I'll probably stick with this. Once I optimize the render and touch up in photoshop, I think it'll look pretty convincing as a photorealistic bike. (Sorry about the size of the render, but I wanted to show at least one high res shot).
THX, yeah pretty much. Although for the leather parts (seats), plastic cables, and tires I have a light link to a spotlight to get the specular to show up. If I went to a combination of GI and Final Gather with this bike, I think my computer would explode . Plus I'm happy with the look so far, so why mess with the hassle of getting the best photon setup.
THX, yep there's no photons at all or light emmiting attributes from the IBL node, just 500 final gather rays receiving the light information from the HDRI. I find it easier to control that way. It can be real expensive to render with just FG, but I personally like the look.
Are you using a high sampling rate with your FG? Mine is set pretty high at 640 for the max and 64 for the min which takes a little bit to render from. It's too bad that my model doesn't really benefit from HDRI. My projector does not reflect enviorment's do to it's paint. I'm still trying to get good lighting conditions without monsterous rendering times. I may wind up light linking like you did instead.
I really dig the show room floor concept as I had the same idea aswell.
Hey dilberts this last render really is looking good. The chrome is perfect.. the hdri is really pulling out some nice reflections.. I like this one best so far.
The only thing that is detracting from the realism for me is the tires. No tread?
THX, I haven't messed with the sampling at all yet, or the min/max radius either. They're at their defaults right now for a production render.
Mayafreak, I have a nice rubber shader set up with a displacement map for the treads. I haven't been rendering it as it takes forever at good enough settings to get a nice clean tread pattern. It'll all be in the final render though.
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