This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Yeah, thx man. I do think I fixed it, but heres a pic just to show textures of quiver+arrow+belt...thingy. All on a 256x256. Here it is. Lol, also i forgot to remove the eyes and ears (ironic? the eyes and ears????) Anyway, here it is "
I don't really think you should use Vector Render, but maybe composit a wireframe with a render, using a white background for your render, so that if you save it as a targa, it creates an alpha map and you can just place these images one over the other in Photoshop.
I like it so far, and I hope that the link to the pelt mapping helps you.
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