This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
It's definately coming together, though I would snap (v) your vertices to the center line so that you don't have those gaps on the neck, mouth and nose.
UPDATE:
i saw on cgtalk.com some people who made gorilla and it helped a lot as reference.i just correct one of my biggest problem on him, the mouth wasnt large enough so i corrected that.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off