Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 76 13-05-2006 , 04:52 PM
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1- I make them myself in 3ds Max and export with plugins for 3ds max to indigo.

2- Well, I can't leave the program on all night, so I have to turn it off at around 10:00 pm.


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# 77 13-05-2006 , 05:27 PM
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yeah no kidding

# 78 14-05-2006 , 10:47 PM
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oh- just to clear any confusion- the program itself does not stop. It keeps going 'till you stop it.

also, Indigo has a really nice "Physicall Sky" lighting system, which calculates sun color and intenisty by the angle of the sun (target directional light, 3ds Max)


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Last edited by MattTheMan; 14-05-2006 at 10:50 PM.
# 79 15-05-2006 , 12:53 AM
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dang dude how old are you, 13 right? how do you get the money to buy these programs?

# 80 15-05-2006 , 01:10 AM
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licenses- non commercial licenses. 3ds max is about 240$ a year.


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# 81 15-05-2006 , 02:00 AM
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how old are you? and do you have the full verion of maya?

# 82 15-05-2006 , 11:52 AM
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dude im 13, and the software itself isnt expensive, the commercial licenses are. I have a non-commercial license with maya....


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# 83 15-05-2006 , 12:19 PM
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especially maya and xsi these days.
not so much 3d max or others, but maya students can get for 199 and 499 USD.

when i was a 13 i dont think i would spend my weekly allowance on software... i had other ideas then

:p

# 84 15-05-2006 , 12:27 PM
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hey, I dont get allowance user added image


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# 85 15-05-2006 , 01:25 PM
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Yo, people!

I've downloaded Indigo and it's not as slow as I thought it would be user added image
I must say I actually like it! user added image

But I have no posibility to convert MayaFiles to XML user added image
Does anyone know about an easy and good converter?

.MA -> .XML
.OBJ -> .XML


Thanks

# 86 15-05-2006 , 02:46 PM
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unfortunately,they are still working on a Maya exporter.

BUT- go to the indigo website, download a 3ds Max converter by U3dreal (its better then the one at Trisnica, and I've tried both).

YOu can go to the autodesk website and download a 30-day trial of 3ds Max, or you can download Blender (free 3d modeling program) and import the OBJ files to blender, and export via the Blender exporters.

And if you think that was OK speed, go to the forums, find the thread called Indigo 0.5 test 2, that thing is a friggin rocket, well compared to 0.4 anyway.

Also, if you use 0.5 test 2, you need the exporter in the 0.5 test 1 thread, also by U3dreal (for 3ds Max). Else, you have to continue using 0.4 until a 0.5 Blender exporter comes out... or until a Maya exporter comes out.

And the reason I am posting NOW is cuz I had to go get mouth surgery and I can't possibly go to school! user added image


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# 87 15-05-2006 , 03:08 PM
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yay! mouth surgery user added image



i dont have school today, state of emergency, major flooding in some areas, luckily i live on a huge hill!


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# 88 15-05-2006 , 04:20 PM
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nah, mouth surgery sucks... its starting to hurt like CRAP now, 10 stitches user added image

and lucky you, with your... hill :p


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# 89 15-05-2006 , 04:41 PM
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ouch....


hills are good, lol


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# 90 15-05-2006 , 07:10 PM
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I can wait for the Maya Exporter user added image

Woho! Indigo 0.5 RULES!!! :attn:

This is 10 minutes user added image
Still abit of nois, but that's some of the charm, huh? :p

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