not at all.. awesome link Thanks!!!!Originally posted by THX1138
Some important info about final gather you may or may not know about.
The final Gather option creates very realistic shading effects by bouncing an objects "COLOR" onto other objects, as in real life. When Final Gather is turned on, light rays are cast from the light; then when the light ray hits an object, additional rays are projected from the object used to calculate the amount of energy that is comming from the the surrounding objects, in turn producing the effects of bounced light and color. To a point, Final Gather turns every object into a type of light source.
Here is some additional material with illustrations that demonstrate the process. Linkage
Hope you don't take offence at this, just trying to help out if it pleases.
Ya its true.. the one object light I use is just like any other object in the scene just a regular cylinder with a surface shader that has output color value cranked up to 100, effectively becoming a light source. I'm going to reconsider alot of stuff.. that link had tons of information that I wanted to know. I have to struggle with memory constraints on my computer so all that info will be helpful in optimizing my scene.Originally posted by magicsy
yeah i read that you dont need any light sources using final gather as the object colours use each other to produce light from each object background aswell..
(is that what u just said)
or have i added im not sure.
Thanks muteking1.Originally posted by muteking1
unbelievable job!
how have you recreated the wrinkledness of the wall?have you used a textures or something else only ?