Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 91 18-12-2005 , 02:03 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
very nice shaders! especially like the yellow lights.

# 92 18-12-2005 , 08:29 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
those lights do look extremely real!

you've got a real chance with this user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 93 18-12-2005 , 09:13 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Here's the back light bar. Haven't added the license plate texture yet.

Attached Thumbnails
# 94 18-12-2005 , 10:58 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Here's the paint scheme. It's the 1999 stock candy apple red and beige color. The other choice was dark blue and pearl white, which is nice also, but I like the red.

Attached Thumbnails
# 95 19-12-2005 , 05:16 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
I really loved the dark blue and pearl white.

# 96 19-12-2005 , 05:40 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
THX, the blue paint I had on before was just a standard blue metal flake (kinda flashy chopper style), but the real Yamaha bike doesn't use a metal flake paint. It's a two tone paint scheme like I have above with either red with beige highlights, or dark blue with white highlights. Here's a pic of the real bike with the blue and pearl white paint.

Attached Images
# 97 19-12-2005 , 06:00 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Finished the license plate. Gonna mess with the bump settings a little, but other than that it works.

Attached Thumbnails
# 98 19-12-2005 , 08:00 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Awsome, the blue and pearl on the real deal looks even better than the blue metal flake you had. Why not do 2 versions? One with the red and beige, and one with the blue and pearl white. License plate looks great. The chrome looks great also. The HDRI you are using was a nice choice. I finially found a HDRI that will work with my projector model, and I did some High Quality test renders with it, and the results came out better than what I expected on what little I have modeled.

# 99 19-12-2005 , 08:54 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Superb work .. realy lovely tail-lights.. nice..

If thats how the licence plates looks like in the states, man those are ugly user added image (not a critisism of your work)


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 100 19-12-2005 , 07:28 PM
papalatistudios's Avatar
Subscriber
Join Date: May 2004
Location: Newport, KY USA
Posts: 316
your texturing is top notch. This is the one im rooting for with mayafreak in a close second.

The only thing I see is that I think that your license plate is inside out. The letters and stickers should protrude from the plate not be recessed. I think that your dis. map is reversed. Might want to check that out. And look at the depth of dis. as well. They only protrude so much, which is actually very little.

Cant wait to see this finished.

Way to go so far.

Keep it coming...user added image

# 101 19-12-2005 , 07:45 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Looking at this, you might just beat vim and mayafreak, its neck and neck, really


Live the life you love, love the life you live
# 102 19-12-2005 , 11:02 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Thanx for the comments.

I do have to mess with the license plate bump map, it's a little off right now. It's the standard Colorado license plate from where I'm at, and it is kinda ugly I agree, but ugly can look real too.

I have the shaders set up so that it's real easy to switch between the blue and the red paint job, so I'll run tests with both and see what everyone likes best.

# 103 20-12-2005 , 01:01 AM
papalatistudios's Avatar
Subscriber
Join Date: May 2004
Location: Newport, KY USA
Posts: 316
so do the license plates there in colorado really recess within the plate?

Ive lived in 4 states and each plate's letters and numbers pop out instead of sit in.

Another give away of this is where the highlights hit. Also your stickers should be almost flat and maybe a little extruded.

Just try reversing your bump and see how that looks.

Just some CC.

I will shut up now.user added image

# 104 20-12-2005 , 03:43 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Fixed the license plate (thanks for the heads up papalatistudios). only have the handgrips to finish texturing, and then I'm done and can do a final render. Probably this weekend as it'll take about 12 hours or so to render.

I'll probably do a blue paint render also for a comparison.

Attached Thumbnails
# 105 20-12-2005 , 04:06 AM
papalatistudios's Avatar
Subscriber
Join Date: May 2004
Location: Newport, KY USA
Posts: 316
Looking Absolutley Fantastic!!!! user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads