Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 91 14-01-2006 , 10:26 PM
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do you guys think im done with the modeling and i should texture him now?

# 92 14-01-2006 , 10:43 PM
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If you have to ask that question then you're probably not done. I would be curious to see an unsmothed poly mesh. From looking at your model I would say you still have some work to do adjusting edge flow and adding detail (to the ear in particular). In all the work I see you do Mc-fluery you are improving more and more. The more time you spend seeing problem areas all the way to completion the better and faster you will become. You have plenty of time in this comp to push yourself with this model! Try to be as objective and unforgiving as you can when comparing the model to your references. If there is a certain area you feel uncomfortable with then attack it! Sink in your teeth and don't let go! You are definately on the right track, dude!

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# 93 14-01-2006 , 10:53 PM
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here is the low poly version.

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# 94 14-01-2006 , 11:26 PM
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hehe! look at it, i tried stg very fast and i think it could be nice if i would take the time to rig him correctly.of course i wont begin rigging him now.user added image

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# 95 15-01-2006 , 08:07 PM
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i connected the two part together and now im going to texture him.

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# 96 15-01-2006 , 08:10 PM
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Look more cool. Good look for the texture


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# 97 15-01-2006 , 10:19 PM
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here is my uv map.

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# 98 15-01-2006 , 11:01 PM
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you can see some strech but it will be easy to fix.

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# 99 15-01-2006 , 11:32 PM
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For fur, your uv map is fine.


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# 100 15-01-2006 , 11:34 PM
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thanx mattuser added image

# 101 16-01-2006 , 12:24 AM
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Man, I stopped looking your thread about a week, and now I'm looking again... It's MUCH better than before! Congratulations!

# 102 16-01-2006 , 03:31 AM
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hey! thanx a lot jramauri.

# 103 16-01-2006 , 07:04 PM
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Nice

Good looking Kong, keep going, I wanna see the finished product!


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Last edited by Sephiroth II; 16-01-2006 at 10:02 PM.
# 104 16-01-2006 , 07:12 PM
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its definately progressed well, congrats so far user added image


Examples of bTraffic - a traffic animation tool for Maya
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# 105 16-01-2006 , 07:55 PM
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Looks Awesome mc-fleury!! Can't wait to see the fur!
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