Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 106 06-12-2005 , 04:27 PM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks for all these nice comments! :attn: user added image

I havent taken this into photoshop yet.. ok t1ck135 I'll post a sharpened version after this one.

Here is my latest render using some new found knowledge.
I really tried to bring out the detail.. I finally managed to get a 1024/768 version rendered without crashing. I converted all my texture maps to .map format and it sped things up a bit. Even so, this took a good while to render.
Some of my displacement maps need adjustment, and still need to tweak some things..

wallclock 2:00:40.22 for rendering

Hi-Rez Version:

https://conjuremedia.com/NewRender12.jpg

Attached Thumbnails

Last edited by mayafreak3; 06-12-2005 at 04:32 PM.
# 107 06-12-2005 , 04:35 PM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369
sharp version

Attached Thumbnails
# 108 06-12-2005 , 04:39 PM
Funky Bunnies's Avatar
Subscriber
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
yeah, man. This looks great - very realistic and true to the ref already user added image. Well done.

# 109 06-12-2005 , 04:49 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
WOW! really something else! great work man. congrats!!!user added image
cant wait to see it in a small scene. if your not gonna i would suggest the machine be sat against the wall user added image
gonna be hard for mike is this competition so many dam great models.

# 110 06-12-2005 , 08:19 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
very nice! I'm impressed!

# 111 06-12-2005 , 08:29 PM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369

Originally posted by Funky Bunnies
yeah, man. This looks great - very realistic and true to the ref already user added image. Well done.

Thanks man user added image

Originally posted by magicsy
WOW! really something else! great work man. congrats!!!user added image
cant wait to see it in a small scene. if your not gonna i would suggest the machine be sat against the wall user added image
gonna be hard for mike is this competition so many dam great models.

Thanks magicsy. user added image
I might take time to model the scene further, it depends. Since the contest was for a single realistic inanimate object.. I'm guessing that, that is all we will be judged on. If I make the slot machine smaller in the image 640X480 then I will really lose alot of the detail. If I can render out some 1024x768 or larger so that I still keep the detail on the slot machine maybe. I might make a scene similar to the reference pic.. or place the machine in a semi-casino setting with a stool and stuff infront of it. But thats alot more textures and polys and I'm really hitting a limit on what my computer can handle memory wise. I'll just have to see how it goes.

# 112 06-12-2005 , 08:32 PM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369

Originally posted by mtmckinley
very nice! I'm impressed!


Thanks mtmckinley!! :attn: user added image

# 113 06-12-2005 , 09:12 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
dude, i you are desperate about your computers limits u can always add me to your msn id be happy to render your scene one night. and send it back.

# 114 07-12-2005 , 07:41 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Awsome render! user added image

# 115 07-12-2005 , 08:39 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
looks great! user added image
The lighting really looks like its sat on the floor in somebody's living room.

I suppose it depends on if a new scene would help or obscure your model as to whether its worth it (as well as your PC's limits). Personally I think the composition is good and it could be good fun/experience just experimenting with different lighting and playing with the final image in photoshop.

Next challenge, photo the original and compose the 3D model over the top user added image
Maybe that could be your final scene?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 07-12-2005 at 08:41 AM.
# 116 07-12-2005 , 11:14 PM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks for all the nice words guys user added image

Magicsy I appreciate the offer but its ok.

Here is another image.. only difference.. is that I adjusted the camera position a tiny bit.. and I fixed some of the displacement maps like the twin jack pot logo.

Hi-Rez Version:

https://conjuremedia.com/NewRender13sharp.jpg

Attached Thumbnails
# 117 07-12-2005 , 11:19 PM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369

Originally posted by t1ck135
looks great! user added image
The lighting really looks like its sat on the floor in somebody's living room.

I suppose it depends on if a new scene would help or obscure your model as to whether its worth it (as well as your PC's limits). Personally I think the composition is good and it could be good fun/experience just experimenting with different lighting and playing with the final image in photoshop.

Next challenge, photo the original and compose the 3D model over the top user added image
Maybe that could be your final scene?


good thoughts man.. yeh I will continue to experiment with different hdri's, compositions and settings.. and select the best render to enter.

user added image

# 118 07-12-2005 , 11:31 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
that last one is perfect mayafreak.
really great stuff.!!!user added image

# 119 09-12-2005 , 09:01 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Cool model, tho a crit here :

The golden coins, in the photo it looks like they are extruded from the machine, while on your model they look like they are placed seperately.

Ohh, and could you find a more ugly carpet ?? hehe - I know this is just my preference :-p I think it match the age of the object tho user added image

I can see you struggle a bit with Final Gathering, and heres a tip:

If your scene size is 100 units, then try these numbers:

Min Radius : 100
Max Radius : 10

the formula is:

Min Radius = Scene Size In Units
Max Radius = Min Radius/10

Then you can use very few Final Gather Rays like 50, 100 or so, result = much lower rendering times.

[B]I usually use this approach:[/I]

Create my Scene
Create a Polycube
Scale my polygon cube so the scene is inside the cube
Look at the size of the of the cube, and read the largest Scale
Enter that scale in the Final Gather Min Radius
Divide Min Radius with 10 and enter the number in Max Raidus.
Delete the Polygon Cube.
Enter 50 FG rays
Render.
Maybe turn up the FG rays in small increments like 50, 75,100 etc.
untill I get a good result.

Good luck and keep up


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 120 09-12-2005 , 11:57 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Defniately keep the min and max values as low as you can on a one tenth scale, the render will get faster. But to get high quality renders, you have to use high settings. You should be using Final Gather With Global Illumination. Final Gather was made to be a complimentary feature for Global Illumination. FG further smooths out the GI photons rays.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads