Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 106 20-12-2005 , 05:00 AM
Angalid's Avatar
Subscriber
Join Date: Jun 2005
Location: Sweden
Posts: 222
I love the red color, but i think it would look better with a litle brighter "cream" color.

I think your model is the best so far user added image

# 107 20-12-2005 , 07:45 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
looking forward to seeing those final renders user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 108 20-12-2005 , 10:21 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Yes, please to a blue and white peral comparison.:p

# 109 21-12-2005 , 03:57 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Learned a big lesson tonight. ALWAYS check your tesselation for EVERY object in your scene. I was wondering why I was having so much trouble rendering large chunks of the model, until I did a spread sheet search on the tesselation and found 4 tiny spheres I had used for a part of the engine which were tesselating at 1,000,000 triangles a piece !!user added image Suffice to say, once I corrected that huge error I was able to render a larger piece at once, and it only took 1 hour 20 mins. I still can't squeeze out the whole scene due to the diplacement maps on the tires, but at least now it'll work with just 2 render layers. So here's two new pics. Comments are welcome, but I'm running out of time so I won't be able to make any major changes.

Attached Thumbnails
# 110 21-12-2005 , 06:35 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Rear view

Attached Thumbnails
# 111 21-12-2005 , 06:56 AM
papalatistudios's Avatar
Subscriber
Join Date: May 2004
Location: Newport, KY USA
Posts: 316
No problems that I could see... except one thing.

Im still not satisfied with the License Plate.

I actually saw one today as I was waiting for the light
to turn green there was someone from Colorado right
in front of me. And you are so right...IT IS UGLY!!user added image

The only thing that is wrong with it is that it is still popping out
too much. Stickers are almost completely flat, extremely thin you are almost there.

The overall thickness of the plate is a little too much as well. Check out the plate on your car. It should be very thin easy to bend. And now compare that to the one you have here. Yours appears to be made of plastic from the thickness.

Plates are pretty flat the only thing that pops out from them is the relief of the numbers and the art in some cases, like the mountains in colorado's plate.

As far as your texture for it. Did you paint it? Because it doesnt look like the one I saw today...yours kinda looks cartoonish, maybe too clean looking. Might want to think about taking a picture of one and working with that as a main texture file.

As you said earlier "dirty can be more realistic" and I definitley think that this is the case here. Otherwise I would say you are good to go.

Im only saying this stuff about the plate because I would hate to have that be the one thing to stand out when the whole bike looks awesome and realistic.

Hope this makes sense...its really late im going to sleep :zzz:

Good Luck in the finals...:attn: :attn:


Last edited by papalatistudios; 21-12-2005 at 07:03 AM.
# 112 21-12-2005 , 10:08 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
no crits from me, it looks great user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 113 22-12-2005 , 04:00 PM
Subscriber
Join Date: Jul 2004
Location: Little Canada
Posts: 101
YOU REALLY HAVE FOUND QUITE THE NICHE IN MODELS LIKE THIS ONE AND YOUR CAR. THEY ARE REALLY IMPRESSIVE. KEEP IT UP.


"So the Doctor Sais I wouldn't have so many nose bleeds if I kept my finger out of there."
~Ralph Wiggum
# 114 22-12-2005 , 07:40 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
look great man! Just for fun dilbert, since how many time do you work with maya?


The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 115 23-12-2005 , 12:16 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
I'm still waiting for the Blue and Preal White version.:p

# 116 23-12-2005 , 05:37 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Vim, I purchased Maya last Christmas, and before that I worked a little with AutoCad. So about a year.

THX, sorry, been busy at work. I'm waiting for the weekend to do some final renders.

# 117 23-12-2005 , 06:47 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368

# 118 23-12-2005 , 08:02 AM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
could use this in a movie.....brilliant!!!!user added image

# 119 23-12-2005 , 10:33 AM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
that is really sweeet. Only thing that I dont like is the shader of the seat, doesn't look that photo realistic.

# 120 23-12-2005 , 01:25 PM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
i agree, i think you should fix the shader on the wheels as well, with those fixed, its perfect:attn:


Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads