Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
maya software,you can see its much better.but with maya software,the render wont look that real..or less than with mental ray.is there a way to improve the look of the fur rendered with mental ray.
I think its your samples....
open up the fur description in the attribute editor and go to the fur shape node under mental ray settings there is a min max samples.. its prolly at something like min 1 max 2... up the max samples to 3 or 4 and see what happens.. I bet it fixes it.
thanx caligraphics,it works fine.
thanx mayafreak even if it doesnt work
the method work fine but it takes a lot of time to render.i took about 2:24 to render stg nice but its still a littler worst than what maya software render.
to increase the quality with MR try also
* change the Fileer in Multi-pixel Filtering to Mitchell or Lanczos
* lowering the Constrast Threshold to like 0.05 or 0.01
and of course if you use FG you have to have pretty good settings there too.
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