Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I would like to be able to add a (fillet) rounded edge to my objects. Is there a tool I can use without resorting to Smooth, which affects the whole object?
Or even a combination of both which i find in a lot of cases works better as the bevel can sometimes give strange results, for me anyway. Try using a small bevel, say only 1 segment then smoothing.
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