Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 19-02-2004 , 09:37 PM
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Jan/Feb - Dragonsfire - Noob

This is my first figure and my 2 poly modeling I have done (I like to specialize more in dynamics and archetecture).
I of 2 models i have always wanted to do (dragon, the other one). So this is my first attempt at doing a humanoid.
Dont have a concept design on paper just my head (outch), so I want to build up on leg and arm armamants when i have done the body.
I dont know how to do uv texturing or riging on a body so i hope to learn soon.
:nervous:

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# 2 19-02-2004 , 09:41 PM
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back part;

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# 3 20-02-2004 , 08:09 PM
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Update;

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# 4 20-02-2004 , 08:24 PM
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That is real pro for your first time, amazing.


Lungs not guns....
# 5 21-02-2004 , 01:34 AM
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Nice idea, Cat head. I like. the uperchest could use some tweeks to lesson the seam there.

# 6 21-02-2004 , 01:39 AM
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Arms and shoulder areas need a lot of tweaking get some reference it will help you out a lot.....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 7 21-02-2004 , 06:02 PM
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Thanks for the comments user added image
The seams I will worry about when the final weld happens. I still have to do the teath, I was wondering whats best, extruding from mouth (thats what I was thingking of doing) or do them seperate.
Been thingking of putting a pony tail on her too, lol, that reminds me, I forgot her tail.
Once I have all the major stuff done then I will start the final tweeks, hip bone etc.. I am actualy very surprised as to how well she turned out as my first humanoid.
here is latest.user added image

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# 8 21-02-2004 , 06:11 PM
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Pretty neat character idea. Some proportions feel off. I think the biggest thing is just some anatomy inconsistencies that some nice reference images should help you out with. Looks like good modeling quality, overall, though. user added image Let's see a wire!

# 9 21-02-2004 , 08:24 PM
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Thanks!
I dont see the disperportion, so I guess my eyes arnt trained for it, so help in pointing out specifics would be appreciated. I did have a female image plane for front and side.

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# 10 21-02-2004 , 08:39 PM
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closeups;

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# 11 21-02-2004 , 11:42 PM
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tweeked the neck and head a bit and added forearm guard.tried a pony tail but it sucked, guess I should try and find a pony tail ref pic, but was wondring if it would take awy from the feline masculinity;

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# 12 22-02-2004 , 06:30 PM
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teeth;

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# 13 22-02-2004 , 10:04 PM
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ey dragonsfire, that's some very nice modeling... :tup:


[SIZE=1.5]They say if you keep on trying, its good exercise.....lol[/SIZE]
# 14 22-02-2004 , 10:21 PM
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more work on neck;

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# 15 22-02-2004 , 10:23 PM
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Thanks ! frayo, much appreciated user added image

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