This is my first figure and my 2 poly modeling I have done (I like to specialize more in dynamics and archetecture).
I of 2 models i have always wanted to do (dragon, the other one). So this is my first attempt at doing a humanoid.
Dont have a concept design on paper just my head (outch), so I want to build up on leg and arm armamants when i have done the body.
I dont know how to do uv texturing or riging on a body so i hope to learn soon.
:nervous:
Thanks for the comments
The seams I will worry about when the final weld happens. I still have to do the teath, I was wondering whats best, extruding from mouth (thats what I was thingking of doing) or do them seperate.
Been thingking of putting a pony tail on her too, lol, that reminds me, I forgot her tail.
Once I have all the major stuff done then I will start the final tweeks, hip bone etc.. I am actualy very surprised as to how well she turned out as my first humanoid.
here is latest.
Pretty neat character idea. Some proportions feel off. I think the biggest thing is just some anatomy inconsistencies that some nice reference images should help you out with. Looks like good modeling quality, overall, though. Let's see a wire!
Thanks!
I dont see the disperportion, so I guess my eyes arnt trained for it, so help in pointing out specifics would be appreciated. I did have a female image plane for front and side.
tweeked the neck and head a bit and added forearm guard.tried a pony tail but it sucked, guess I should try and find a pony tail ref pic, but was wondring if it would take awy from the feline masculinity;
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