Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I may have been misleading saying transparent floor, as its not a glass type floor that I want. What I want is a completely invisible floor, which still receives shadows from my character walking across it. Does that make sense?
The closest example i can find is this:
Only instead of a white background there is going to be an image filling the whole screen.
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