Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-03-2004 , 09:50 PM

Deleting History...

I have a model I'm working on now that is over 4 MB...and since I have gone in and cleaned up a lot of my beginner's surfaced errors and excess polygons, I know it should be smaller. I'm sure it is the fact that the history keeps growing. My question is, what are the "do's" and "don'ts" of deleting history? I hesitate to delete history because I've spend a lot of time on this project and last time I deleted history, I lost my head...litteraly...for those of you who seen my poly head post.
Thanks,
-- Dan

# 2 12-03-2004 , 10:07 PM
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My rule for deleting history on a mesh is make sure its at the lowest base mesh. (SAVE A FILE BEFORE DELETEING) and if im happy with it, then i'll delete history. That way i can smooth the model after word and know I can go back down to base mesh in the channel box.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 13-03-2004 , 02:03 AM
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If have have any deformers in use and plan to use them for animation later, deleting history will sever the connection your deformer has with its object meaning that you will not be able to modify the deformer to deform your object anymore. It might do the same for lattices and such, but I'm not entirely sure.

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