RE: History.
The way it was explained to me. was simply 'Every time your view of your scene/viewport changes in anyway, Maya has to redraw your objects on screen. It does this by taking an (.obj plotted data type mesh) and then applying all the things you've done to it since'
If you have never deleted your history, this means Maya takes a poly cube (lets say) and performs thousands of calculations ( Hundreds of splits and extrudes - Each tweak to your model recorded the translation/rotation of each single vert that changed in any way) And then redraws this final calculated mesh on your screen.
As you tumble even one model, this means redrawing the model many times per second... performing thousands/millions of calculations each time to do so .
Deleting the history stores your models current form as that initial (.obj type mesh data) and it then redraws it from this each time. The more history you have the more your system will 'Chug' - for lack of the correct word...
As Tweety said, I find I will get very odd results when duplicating/ making a sub-d proxy from a model with a chunk of history.... My understanding of history does not explain why it goes wrong.... it should just take longer right? this is why I didn't answer sooner... thought others would have a better answer.
But at its basic level that's why you should.
It doesn't explain why you cant create a poly cube move the top face up a little and THEN change pCube1 inputs divisions. Something so simple shouldn't trip it up if my 'facilitator' knew his stuff?
Learn from others mistakes, it takes too long to make them all yourself.
Last edited by 3dStudent; 03-04-2014 at 11:41 AM.