mental ray and subdivision surfaces
Hi folks
i'm an italian industrial designer and
i'm moving to the power of mental ray in maya 5. I'm personally modelling new objects facing to poligons and subD. leaving behind my nurbs background in alias studio.
i model just like a sculptor and i like this new trend: shaping "digital clay"
the thing is that i start from poligon cube then i convert it in subD
but when i have to render it, i mean rendering subD an error message comes out saying
"Error Mayatomr.Geometry):polyToSubdShape1HistPoly:no material asssigned
but it's not true since i asssigned a phong one
where do i fail?
since i believe in the power of the images and this renderer creates good pictures
i'm asking you if you could solve my problem
thanks in advance
rocktogon