Try starting with a subdiv cylinder. Right-click and go to Poly mode, then rotate it so the single sides of the upright face sideways and the double faced sides face forwards and backwards. Now delete all the interior edges on the top and bottom of the cylinder. Select the bottom face and extrude down to start the legs. Make sure you have Keep Faces Together checked in the Poly menus.
Once you have extruded the face, split the bottom face, create a very thin "crotch" area, then select the outside faces on that same bottom and extrude down for the legs. Extrude a few times to create the upper legs, then knees, the lower legs, the ankles, then the feet. Extrude the feet out, then split the front faces and extrude your toes.
Now go up and create your upper body by extruding the top face for the neck, extrude and scale in a couple of times to get a neck and draw the shoulders in. Now just pick the faces on opposite side to pull the arms out. Remember to extrude for each part, the upper arm, the part above the elbows, the elbows, the part after the elbows, the part before the wrist, the wrist, then the hand. Then split the front of the hands and extrude out 4 finger on each one. Split the side of the hand to pull out thumbs and rotate into place.
Now start playing with faces to get a better shape. Once you are happy, go to Standard Mode and work on the control points to shape even more, refine points as you need to.
Just an excellent way to model characters in my view I'm going to write a tut for here showing all this soon! But at least this should get you started
Darkon
P.S. Just noticed I told you to rotate the cylinder the wrong way, as it stands now is how I do it, thanks
Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....
-The Mountain P.F.M.
Last edited by Darkon; 17-09-2002 at 04:15 AM.