Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-05-2004 , 08:49 AM
nirsul's Avatar
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Billboard casting shadows problem

Hi

I am using a billboard for a tree and using the regular alpha chammel technique for the transparency but no matter what I did - the plane still casts shadows upon an object which is behind the plane.

This is inside Mental Ray - Does anyone have a clue ?

NIR


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
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# 2 08-05-2004 , 08:54 AM
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attached the image:

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Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
# 3 08-05-2004 , 01:55 PM
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can't say I've used Mental Ray, but usually using raytrace shadows works for that. not sure if MR does it differently.

# 4 08-05-2004 , 02:01 PM
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I am not sure it is a bug but I tried every trick I know and some others and still. Fimnally I had to put the tree as a post process in PS.

Thanks


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
# 5 08-05-2004 , 02:11 PM
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This is the image, unless the client requests a cange it will be the final one.

NIR

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Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com

Last edited by nirsul; 10-05-2004 at 10:24 AM.
# 6 10-05-2004 , 09:13 AM
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Still couldn't find out the solution in MR but in Maya Software Renderer it is corrected by using a zero value in Shadow Attenuation (Shader Raytracing Options)

This is a crucial issue for me !

NIR :-(


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
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