Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 04-06-2004 , 07:40 AM
Registered User
Join Date: Jan 2004
Location: Los Angeles, CA
Posts: 5

newbie texturing question: asteroid

I'm making a fairly low poly model asteroid for a game I'm working on. Basically i'm taking a sphere and altering the verticies on it to make it look deformed and asteroid like. The problem is I don't know the best way to go about mapping the texture, if I use spherical mapping, which looks the best, the top and bottom are always messed up and I can't seem to figure out how to make things look right with the UV editor. Am I approaching this the wrong way? Any tips or suggestions would be cool.

# 2 04-06-2004 , 07:15 PM
owmyi's Avatar
Registered User
Join Date: Jul 2003
Location: Somewhere out there.
Posts: 127
Try using tileable textures. That way they end and start at the same color values so you don't se a seam.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads