Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 13-10-2004 , 01:13 AM
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Texturing Help

I have finally created some models that I feel are worthy enough of being textured. Upon trying to conquer this feat, I realized I had not a clue HOW to texture. I realize that I have to use a UV map (though I do not know how), and use the map for the texturing of my objects. I'm reallly lost on how I go about a complete process of texturing my models. I recently downloaded the "Texturing Basics" Tutorial, yet I found it to have little help with this matter. If someone could possibly explain the process that I would need to take for my texturing, it would be GREATLY appreciated. Thank you user added image.

# 2 13-10-2004 , 05:33 PM
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what kind of models they are would help a bit, ill see if i can walk u threw, if i know what kind of models they are, organic, face, car..

# 3 13-10-2004 , 10:17 PM
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# 4 14-10-2004 , 12:31 AM
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Well the first model is actually a T-Rex from the T-rex modeling DVD from Simply Maya, Which is a smoothed-poly high-res model. And the second is a Face, like the T-rex, it is a smoothed-poly high-res model as well.

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