This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
i created a model of a woman from poly cylinders, i converted the arm and leg to sub divs no problem, however when i try to convert the body maya creates one solid side and her chest is converted into a series of 2d ovals!
I think I know whats happening. In polygon, it might be because you didn't merge a lot of the vertices along the edges where you're getting ovals. When converting from poly to subD, all the edges tend to curve around which might be the problem you're having. And if you can't merge the verts, you might need to change the normals so that they're facing the same way(outwards) then merge.
Last edited by Anhslaught; 03-01-2005 at 09:40 PM.
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