Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 20-12-2004 , 06:33 PM
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so glad to be back modeling:)

Hey guys I miss you all!..I just finished my last semester and hopefully I am graduating .
now at least I dont need to deal anymore with history math etcc...all the things i dont care about.
I already feel rusty with maya , but i decided am going to dedicate my next few weeks and patch model a head of brando.
I checked some of your work and I must say you all got so much better!! ......hope to hear from you
kisses
Anita

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# 2 20-12-2004 , 08:31 PM
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Hey Anita
I'm not one for patch modelling but this is looking promising. Dont forget to keep those spans low as possible. Look forward to the rest

_J

# 3 20-12-2004 , 08:40 PM
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yea Jango its a whole thing attach detach ..etc..its crasy but
i like being able to do stuff in all ways


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# 4 20-12-2004 , 08:45 PM
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Cool, a bit of variety never hurts does it!!:p

_J

# 5 20-12-2004 , 09:09 PM
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Great start and welcome back.

# 6 20-12-2004 , 09:45 PM
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thankxxx Rick yeah now am done with school thats it..!! if ever i have to take classes again it would b for this stuff!!!!


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# 7 20-12-2004 , 11:46 PM
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as usual the image references are screwy ..uhh sorry i felt something was wrong with the head.I had already brought the eyes closer since u notice that the only profile i have of him is far from perfect.so i am using deformers now to bring the ear closer as weel instead of redoing the curves..

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# 8 20-12-2004 , 11:48 PM
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I have not complicated myself with a lot of curves at the begining just the basics...I tried using the birail to get surfaces but it droves me nuts coz i think the curves have to be touching instead i used boundary ..much better

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# 9 21-12-2004 , 12:06 AM
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this is gona b a pain in the b*8 but thats the challenge right user added image


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# 10 21-12-2004 , 10:01 AM
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COOL!!!!classea are over user added image
i wish i could have time to have classes for maya too.

Anyway i think you are in the right way and looking god what you are doing so far.

Helder Real


weld some pixels !!!
# 11 21-12-2004 , 08:40 PM
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thankx PixW.I just noticed yeasterday that my curves where kinda not clean so i went crasy and restarted from the begining .what i mean not clean is that if the curve points are not evenly alligned when u birail the isoparms are all over the place and it doesnt give a nice surface.i need a clean model i wana add it to my real

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# 12 21-12-2004 , 08:44 PM
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the neck was also tilted forward which made him look more like creature..any coments from u guys would be great later on.

One good thing that happened today ..I almost thought it was my graphics sard that went bad
coz everytime i rendered with maya i had some kind of like a rainbow effect on my surface ..well if any of u ever had or have this problemm...i found the solution! its a stupid thing ..for some reason my pc image resolution went down from 32 bit to 16..so that was it i put it back to 32! ..duuhhhh


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# 13 21-12-2004 , 08:50 PM
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i duplicate the nose after birail so i can sculp little details as i go on...then delete the detail..i'm just telling u guys this so that if anyone out there is interested in patch modeling maybe this would help//user added image

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# 14 21-12-2004 , 11:38 PM
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Looks nice mate. Keep going!


Imagination is more important than knowledge.
# 15 22-12-2004 , 12:42 AM
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hey Peltra nice to se u around!


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