I have a 1000 poly character and im trying to UV texture it, but its taking foooorrreeevveer, and its sooo anoying. Im not making look they way I want to.. is there an easier way or am I just going to have to try to stick it through, or quit with it?
just like mtmckinley said "just takes practice and time."
but also keep in mind that u cant get a perfect smooth uvmap
dont move every UV point that are inside the shell , work only at the areas that are more important and going to have more texture in them , and dont forget to relax the UVs ...
hope i helped
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