Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-03-2005 , 09:45 PM
jezzaH's Avatar
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Join Date: Feb 2004
Location: Bristol, UK
Posts: 12

Reflection linking

I am rendering a 3d head and I want the eyes and lips, which have different shaders, to reflect different HDRI images.

I am currently using a mentalrayIbl node to reflect the image, but obviously this is reflected in any reflective object.

What I want is to have 2 mentalrayIbl nodes each reflecting in a different objects material.

Am I going about this in the right way.

Any suggestion greatfully received.

# 2 02-03-2005 , 09:27 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
I don't know if you can do that. If you can it would involve a lot of hacking around in the hypergraph to link the two. what you may want to do is do two different passes one for each hdri image. That way you can comp them afterwards and get what you are looking for.

Alan


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