Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-03-2005 , 11:41 PM
vladimirjp's Avatar
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char: troll_maya > ZB

started with ZB last week. base mesh done in maya. ill bring back hig rez for disp map and some bump map
such a good tool. modeling and texturing practice
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# 2 15-03-2005 , 11:59 PM
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Wow. How well does the mesh translate back into Maya?



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# 3 16-03-2005 , 12:08 AM
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bake a displacement map, then plug in a disp node in maya.
this is still low rez in zb standard, 200k right now. i will take this up to 2 million polys.

# 4 16-03-2005 , 10:33 AM
user added image yeah zbrush owns your char looks very cool user added image im trying to learn z-brush to but mine still suck lol user added image very different way of modelling the other 3d packages user added image very fast way cooluser added image

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