This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
i've taken a source image of a brick wall, and made two versions, one color, one b+w for the bump map. i selected the color one for the color attribute, and the b+w for the bump mapping attribute. when i apply it all i can see is the color applied, but no bump.
it's a lambert applied to a nurb square, if that makes any difference. should i make two lamberts, one for color, one for bump or something?
if anyone knows what i'm doing wrong, or knows of a handy bump mapping tutorial i'd appreciate it. thanks.
nevermind i think i got it, if i render the view i can see the bump map. i could have sworn there's a way to do it so you can see it without rendering the view...
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