Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-05-2005 , 01:44 AM
BillyZ's Avatar
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WIP - Ghetto Guy

New character I'm working on, going to try and explore normal mapping with him.

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# 2 23-05-2005 , 01:49 PM
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Yeah, looks pretty good. Please post a wireframe on shaded and a non wireframe closeup on face. You may want to smooth it out a bit if it isnt for games. Good work though, keep it up.

# 3 23-05-2005 , 06:22 PM
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Ghetto.wires

Thanks for the feedback MatttheMan, as requested here are some wires. You might notice the ears are not attached to the head yet.. I plan on attaching them after I unwrap it. Actually at the moment I'm trying to create a reel for getting a job at a game company. So I'm trying to make two version of the model a low, and a medium with normal mapping.

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# 4 30-05-2005 , 08:01 AM
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.

Had a few problems with Zbrush, still trying to learn the program in order to do the normal mapping.. skipped ahead and started to texture already.. Just update.

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# 5 30-05-2005 , 02:48 PM
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sweet low poly model, i like your style
very clean modeling and textures


First year 3D Grad
# 6 30-05-2005 , 06:45 PM
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Very nice manuser added image

Keep it coming!

# 7 30-05-2005 , 08:02 PM
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Much appreciated for the warm comments.. thanx.


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