This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Yeah, looks pretty good. Please post a wireframe on shaded and a non wireframe closeup on face. You may want to smooth it out a bit if it isnt for games. Good work though, keep it up.
Thanks for the feedback MatttheMan, as requested here are some wires. You might notice the ears are not attached to the head yet.. I plan on attaching them after I unwrap it. Actually at the moment I'm trying to create a reel for getting a job at a game company. So I'm trying to make two version of the model a low, and a medium with normal mapping.
Had a few problems with Zbrush, still trying to learn the program in order to do the normal mapping.. skipped ahead and started to texture already.. Just update.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off