This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi everyone!
Im working on a house and its harder then i thought.
I really dont now how to make the roof (or what its called in english). i would like it to have a nice "old feeling" if know what i mean.
Can anyone perhaps draw a bit on the pictures were i should put the roof skeleton.? (the big wood piecis)
old fashioned is the word your looking for? i once made a log cabin, looks like youve made bumps for it? when i made mine i just made loads of logs and piled them up :p for the roof i used planks of wood, log cabins can have many different types of roofs, like ;
etc, i cant post em all. the simplest if the long planks, but the best looking is probably the bottom pic.
Now its dont look old i know, alot is going to be changed. As you can see I have put some color on the material just to see whats good or bad. I will use texture to everything in the end.
this is what i have done:
i made the door a little wider, but now the little windows is to close to the door, by the way.. om not going to use the white"doorframe", its just to see the proportions better
Moved the little window, but now the door is to short? right?
When its finished im going to upload it to the download section. This is just a practice for me. But it would be nice to share this project to others.. i do the house, and someone else to the nature or something..
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