Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-10-2005 , 10:31 PM
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Cabin

Heres the start.

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# 2 26-10-2005 , 11:08 PM
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Update..... Those things on top of the tree trunks will soon be leaves.

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I'm up for a chat anytime.
# 3 26-10-2005 , 11:14 PM
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not bad at all.keep it up
user added image

# 4 27-10-2005 , 01:27 AM
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trees look a bit plain. to create a more "realistic" feel try

1/ use nurbs curves, extrude along path to create some really bizzare shapes and form them into a tree

2/ use paint effects (and convert to a poly mesh.)


3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)
# 5 27-10-2005 , 01:51 AM
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Mind you that the trees will be textured too, and that I'm not going for a realistic feel, as this is gonna be part of a fantasy scene. Guess I should have mentioned that.

But thanks for the tip.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 6 27-10-2005 , 07:44 AM
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nice start user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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