This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I don't know too much about this (haven't done much experimenting in this area yet), but why not try attaching a smoke emitter to your rocket, then messing around with it? Or have you done so already? Please adivse.
Do you mean an hardware rendering smoke? Because i have a problem with harware rendering. I also posted a message for it and people say that it's because my computer graphics are too low...
But they also told me that there are ways to make a missile trail with software rendering.
If you are not talking about an hardware smoke then remind me that i have to take a look to the maya book a little more
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