This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I might actually start it again as I took a few shortcuts I shouldn't have. I was showing a friend so I was trying to work quick!
clopper, I did this all using Poly. I prefer working this way for hard surfaces like this. Not sure if that's the right way or not. Organics I start in Nurbs then Poly/SubDs.
t1ck135, I'm on the laptop now, but in the morning I will post the mesh when back on my desktop.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off