Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-10-2005 , 08:36 PM
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Join Date: Dec 2003
Posts: 18

shader problem

I have downloaded a few shaders from highend 3d to texture parts of some of my models and unfortunately dont have much experience with shaders. When i import it into the hyper shade and assign one to a part of my model it turns the lights waaaay up or something and my renders get all blown out with white light. Is there any way to avoid this. Maybee I am not using teh shaders correctly or somethin. thx.

# 2 11-10-2005 , 09:51 AM
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
use falloff and decay on your lights and check their intensities.

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# 3 11-10-2005 , 11:41 AM
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Join Date: Dec 2003
Posts: 18
I dont have any lights in the scene. I only used HDRI for the lighting.

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