Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-11-2005 , 04:02 PM
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Nov/Dec - Norm - JSprogg

Ok I'm in but with no clue as to what I am going to model just yet user added image

Update to follow....

# 2 04-11-2005 , 05:35 PM
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Ok I considered the idea of modeling my DV camera but then I thought nah !
I want a challenge so I'm going to model the Wurlitzer 1015
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# 3 04-11-2005 , 06:13 PM
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Guy, you're really corageous! I hope you get awesome results. user added image

# 4 04-11-2005 , 06:42 PM
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I'm not sure if it's courage or stupidity but I am going to give it a go user added image

Made a start and will probably post some progress tomorrow .

# 5 04-11-2005 , 09:54 PM
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Nice choice! Definitely looking forward to your progress. user added image

# 6 05-11-2005 , 11:38 AM
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heres a rough render of my progress so far, I made a start on the front panel

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# 7 05-11-2005 , 12:47 PM
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hey good start man how do i get shadows?

# 8 05-11-2005 , 02:42 PM
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made a little more of the case .

Magicsy ....to get basic shadows select your keylight (main light in the scene) and hit ctrl+ A then in the attribute editor under Shadows check Use "Depth Map Shadows", you will have to increase the resolution (just below where you checked) to suit your scene.

just a rough render to show WIP user added image

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# 9 05-11-2005 , 04:11 PM
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Cool subject. Lookin' good so far, dude!

# 10 05-11-2005 , 04:57 PM
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thanks pal.

# 11 05-11-2005 , 05:08 PM
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Lookin pretty coolio!

# 12 05-11-2005 , 09:14 PM
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Thanks Matt...

started on the front lights...

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# 13 05-11-2005 , 10:07 PM
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pretty nice model.keep it up

# 14 06-11-2005 , 12:06 PM
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update on the feet

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# 15 06-11-2005 , 01:04 PM
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Feet :p lol
Nice start of a model and nice progression, it looks really accurate user added image

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