Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-11-2005 , 03:09 AM
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Normals mapping

Can someone give me a link to a good tutorial on bump mapping or normal mapping... and maybe a good tutorial on the UV mapping/edito. I only know how to apply basic textures to a model and I would like to learn how to put more detail into it.

Thanks for your time.

# 3 14-11-2005 , 01:01 AM
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Thanks for your time... but I still am a little sketchy on bump mapping so if anyone had a good tutorial on bump mapping, I would appreciate that a lot.

# 4 14-11-2005 , 01:30 AM
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Would you like me to explain it to you or to find you a tut?


Live the life you love, love the life you live
# 5 14-11-2005 , 10:05 PM
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Ummm.... Explainging it would be nice. But just in case I still don't understand completely, a Tutorial link would be a bad Idea.

Thanks for your help. I really appreciate it and I'm glad that someone has taken the time to help me out.


PS: Is there any way to boolean difference a nonmanifold geometry with a cylinder?


Last edited by Ineedhelp; 15-11-2005 at 12:26 AM.
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