Is there a way to simulate a dielectric material using the regular Maya shaders? I'd like more transparency on this cube, but I don't know how. (I used Mental Ray with and Final Gather)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off