This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am disabled and I find delicate hand control difficult, I find the panel on the right hand side where you can numerically input values for scale rotation etc very handy, but I am struggling with fine movements for indivual and groups of faces and vertex etc can any one tell me if there is a way of inputting values for these
yes,
in the same channel box where u input the values for the translation, u can also do that for components.
u just need to clik on the icon rgith on top of the channel box
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