This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi there I'm coming to the end of my first character done in Maya for my course and was wondering if there was a way that i can render out the ground only showing the shadow and not the blue diffuse colour that cuts off in the distance?
I used to be able to do it in Max but can't see how you do it here in Maya.
One other thing, how do you get rid of the reflections on the "Use Background" shader, yet keep the shadow cast as blue? When i reduced the reflection amount in the "Use Background" shader, the shadows cast come out grey!
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