I am making a animated scene in space. But i want to get the realistic looking space atmosphere, with the starry background. Does someone know a tutorial or how to make the space atmosphere with starry background.
Thanks
Greets
Don't be afraid of what you can see, but be afraid of what you cant see.
Use some PFx on a black background, render it out as a 2D image and apply it to an imagelpane... If you need me to go a little more into detail just let me know
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
First of all, if you want planets, make a scene with a few textured sphere and render it with a black background.
Then create a new scene, press 8 to go to Maya Paint Effects. Go to Paint -> Paint Canvas which will change it into a 2D painter. If you've created planets, select Canvas -> Open Image and open the rendered planets. If not, go to Canvas -> Clear -> Optionbox and select black as colour, and clear the canvas.
Next, you go to Brush -> Get Brush, which opens op the Visor. Here you open the Galactic folder, select a brush, and start painting away
When you're done painting. go to Canvas -> Save As and save your file.
Now, to set up the image as a backgound, tap the space bar to go back into the perspective view (or whatever you entered PFx from), and create a new camera (I think you could use the perspective view if you want to), and in one of your viewports go to Panels -> Perspective -> camera1 (if you've made a new camera, otherwise, just ignore this part).
Now go to View -> Image Plane -> Import Image in the viewport of the camera you're using, and select the image you painted. Now all you need to do is open up the attributes of the camera, and adjust the image plane size to that it fits your needs. It might be a good idea to turn on resolution gate (View -> Camera Settings -> Resolution Gate) to make sure that the image plane coveres the entire rendered space.
If you're going to animate this, you might wanna make the backgound move a bit around, unless your camera is still of course, which can be done by Keying the Offset X and Offset Y values in the image plane attributes...
Here's a quick background image I made in about 30 seconds or so
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
Blomkaal your starry background looks good .
I will defanitly try your way of making the starry background.
I really like that red thing you did in the background.
Don't be afraid of what you can see, but be afraid of what you cant see.
You can find the (Paint -> Paint Canvas):
When you press 8 you will get into the maya paint effect screen, in that screen above on the left you will see the roll out manu Paint. Under that menu you can find Paint Canvas.
I think what Blomkaal means by creating a few textured spheres is:
If you want planets in your scene, you can create a few spheres. Give these spheres the textures of the planet you want (for example The Earth). By doing this you have planets with a starry background.
Don't be afraid of what you can see, but be afraid of what you cant see.
Jaroehl is right, just make some spheres (nurbs, polys whatever), texture them, and render them. Then use the rendered image to paint on instead of an empty canvas...
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
not 'F8' but '8'. all numbers to 8 serve a purpose. 1,2,3 changes the smoothness for NURBS i think and 4,5,6,7 is what sort of display such as 4 is wireframe, 5 is shaded surfaces and something to that effect.
I made my starry background by using Maya Paint effects (Thank ). I made a Sphere in my space scene and gave it the earth texture. But to me the earth does not look realistic. I wanted to get the result as in the picture posted below.
Does one of you know or know a tutorial, on how to make a realistic looking earth and how to light it. So i can get a result similar to the picture posted below.
Thanks
Don't be afraid of what you can see, but be afraid of what you cant see.
I ran into that problem some time ago and managed to create a shader that can make background stars. Depending on how thick your mesh is, you may need to adjust the cell size and density to make it look right.