Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 25-03-2006 , 05:28 PM
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Join Date: Mar 2006
Posts: 2

joint orient issues

Hi,
I'm really really new to Maya and even newer to Simply Maya. I run the risk of asking some really dumb questions, but I really want to learn. I'm trying to build a skeleton from a web tuturial, but I've reached a part that reqires the adjusting of the joint orients to match how the bones should move, but I can't seem to figure it out.

How do you adjust the orients so that the bone rotate the way you want it to?

Really would appreciate some help.
Thanks in advance

# 2 26-03-2006 , 10:18 AM
EX-Nitro's Avatar
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Join Date: Jul 2005
Location: Split, Croatia
Posts: 41
I think you are talking about Rotate order of the joints.
You can find "rotate Order" in attribute editor for each joint in your scene and there you can adjust the rotation order and other stuff.
But if you are new to maya, I think messing up with "joint order" and other animation techniques is not something that begginer should do.
If you still wanna start wth animation then I can't write any helpful sentance here in 2-3 lines. I suggest you to spend a lot studying maya's interface and the way maya works with all that stuff.user added image
the choice is up to you!


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# 3 26-03-2006 , 11:57 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
no i think hes talking about joint orientation.
select your joints
turn to component mode
then right mouse click on the "?" sign
then choose local rotation axis. now u can select them and rotate them

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# 4 30-03-2006 , 05:35 AM
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Join Date: Mar 2006
Posts: 2

Joint orient issues

Thanks for the reply guys,
Wanna let Vladimirjp know that his suggestion was helpful.
Thank you.

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