Orient Constrainting Ctrl to Joint issue? (With Video)
So I'm a noob at Maya and I'm having this really annoying issue.
#1. I can't get my CTRL's orientation to be zero'd out and to be identical to the joint's orientation (as saw the CTRL's orientation is following the world and not the joint.)
#2. When I do get it identical when trying to constraint it just flips out as in the video shown.
#3. The joint I'm trying to constraint is controlling the forearm twist via multiply/divide node.
Any help?
Video: https://www.youtube.com/watch?v=SYPp...ature=youtu.be
Last edited by bulletinaction; 23-01-2015 at 11:54 PM.