This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
just create a polygon cylinder and increase the high division , say 10
and select the faces but not the faces at the both side , and do extrude ( uncheck use selected curve for extrusion) and but 1 in the random , applay , and you will get cave.
create camera into the sphere.
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