Hi!
My first post here. Glad to find a forum at last where I can get some help. (I hope) and maybe help someone else out in the
future.
Here´s my problem: I´ve done an easy robot just by sphere´s
and cylinders. It will be for stills, but I need a rig just to position it
right.
I´ve done the skeleton and I smoothbind it, BUT when I move the
shoulder joint to move the arm the head get squized on the same side.The cheek and ear moves. Really weird.
I mirrored the arm skeleton and when I try to bind the other
arm Maya says that It is already binded to other material and
names a joint on the other arm(shoulder).
Hope this is understandle, hard to get it in text.
I send a picture too.
As it seemed it will go fast so I did not rename the joints or
anything.
Any clues?
go into component mode and have a look at your control vertex on the head, they may be attach to to the the shoulder joint, im new to maya and simlar thing happened to me
Think´I´ll post some results.
The story is: An old robot gets thrown away, but he don´t
accept that so he get´s out of the yunkyard by hitchhiking
with a car. Gets to the Big City find´s his builder witch get´s
him into shape again.
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