Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-05-2006 , 05:15 PM
Kaoru's Avatar
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Join Date: Apr 2004
Posts: 24

smartest way to "round"/"curve" a polygon edge

Helly everyone,

I'm looking for a smart / effectiv and simple way to make a polygon edge a bit more like a curve, or some kind of "round".

Dunno how I can explain it. You all know 6 sided dices, right? They are not just "sharp cubes" but "cubes with smooth edges".

Hope you guys can helpt me :bow:

# 2 08-05-2006 , 05:27 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Select the edges and then edit polygons->bevel, adjusthte settings to suit.

You might need to merge some verts to keep it all 4 sided though after the bevel.

# 3 08-05-2006 , 05:54 PM
Kaoru's Avatar
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Join Date: Apr 2004
Posts: 24
YAY! thx, thats exactly what i've been looking for. Didn't use Maya for a long time now, forgot many handy tricks user added image :attn:

# 4 08-05-2006 , 07:36 PM
Kaoru's Avatar
Registered User
Join Date: Apr 2004
Posts: 24
Hmm... something is wrong here. Don't know what I did wrong. user added image

user added image

but i want it to "bevel" onto this red edge

user added image

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