Car (maybe subaru) in progress
Ok it's just a wheel so far lol, because ive a hit a little prob, i want to crack on with the car and THEN animate it kickin' up some dirt, but with what you can see so far i'm getting a 'Virtual memory low, windows changing size' error half way through rendering, usually resulting in a program shutdown, or sometimes it will finish rendering but lag my system to hell
It only started having trouble when i put the 'discbrake' in, so i'm assuming its the 'holes' in it, approx 46 little nurb tubes (each intersected and trimmed) make the holes in the larger nurbs tube, is this my prob ? or should my system handle that?
i wanted to times this wheel by 4 add chassis/boby/interior and then animate it with sweeping cameras to show off the interior and detail, am i asking too much of my little mid range system ?
or is there a less intensive way of achieving the same discbrake with the same holes?
Any suggestions please anyone?
System specs-
o/s Windows 2000 professional
VIA motherboard (latest 4in1 adapters) installed
pIII gig
256 ram
geforce2 3d prophet gts 32mb
Soundblasterlive 5.1
Last edited by Aphex; 17-11-2002 at 09:21 PM.