but i remember in maya 5 and 4 , when you converted to subD the lines didnt look so messy. they were just clean edges unless you did some hierarchical editing [i.e. level 2 or 3 editing]
but now in 7.0 by default the subD curves look that way where ever there is a quad that is at an angle or a tri or n-gon.
ill post a screen capture
thanks anyone who can solve this.
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