right, so what you want to do is to bake the reflections into the car texture and then export that. So you need to setup the environment sphere so that it has the environment to reflect onto the car all setup. You then need to hook up the reflected colour of your material to the shader you are using.
then you should be able to use the convert to file tetxure in the hypershade to turn it into a texture that will have it burnt in. Failing that I'm not sure I've never had to do this maya before.
A
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